Glad to hear it wasn't just mescmastertech said:

Try going to an adb shell and just running "sqlite3". I can't think of a good reason why it wouldn't work, it's part of the Android install.nvrpayretail said:I started up the 1.6 emulator and then ran the 1.x adb code above (from the SDK 'tools' directory') and all that is returned is "sqlite3: not found". Any ideas? By the way I've used Market fine from the emulator. Thanks folks.....
.exe? If you're running this in the adb shell, it shouldn't have a .exe.nvrpayretail said:It's really odd clockworx. Same problem running from the shell - even though I see the sqlite3.exe in the directory. Sigh.......
This is on the 1.6 emulator, correct? Try this:mbkeller said:Same thing here. Can't get the adb shell to find the sqlite3 command.
I'm not sure why "ls" doesn't work, but the correct command is "sqlite3" (as opposed to "sqlite")nvrpayretail said:Here you go:
Candigitalhacksandroid-sdk_r06-windows>cd android-sdk-windowstools
Candigitalhacksandroid-sdk_r06-windowsandroid-sdk-windowstools>adb shell
# cd /system/xbincd /system/xbin
# lslsls: not found
# sqlitesqlitesqlite: not found#
On where, the emulator? Wherever you're getting it from, the market must be up and running with your google account set up before you try this (sorry I forgot that detail, I was about to leave when typing my original post and kind of rushed it)Justin Browning said:I get a deviceId of 0. Obviously this will not work, as I have tried and it does not allow me access the market on the device. Any suggestions?
Cool, that will also work, I was just trying not to make things MORE complicated. Congrats on a working market!edit_text said:I was able to get mine from the emu.I had to adb pull the accounts.db file then I was able to use the sqlite3.exe from the android tools to list the id.e_t
You need some kind of device with working market to get a valid android ID, either an android device or the emulator.Justin Browning said:On the actual device I have not tried an emulator. So should/can I emulate a 2.0 device and use that deviceId on the PDN?
You're running this against the emulator, correct? (No PD Novel or any other android device plugged in?). Try "./sqlite3" for that last line.....maybe the path in the shell is messed up, though I have no idea why it would be....nvrpayretail said:That was just a typo on this run. sqlite3 does the same thing.
Candigitalhacksandroid-sdk_r06-windowsandroid-sdk-windowstools>adb shell
# cd /system/xbincd /system/xbin
# lslsls: not found
# sqlite3sqlite3sqlite3: not found#
That's the way it should work before the fix (failed download). Try running the 2.X adb command against your novel to be sure android id is set to whatever number you pulled. Also, did you reboot? A good test is to ensure google talk works. If it crashes on launch, the fix isn't working.edit_text said:That would pretty much be it just make sure the sqlite3 file is in the same directory as the accounts.dbOn a side note clockworx, the market seems to work. However, it fails anytime I try to download an app.e_t
Try visiting slacker.com with your browser. According to this (http://www.slacker.com/everywhere/mobile/android/) that should work.Justin Brownin said:Followed the instructions to the letter and it worked!!! Thanks everybody. Now I just need to get Slacker Radio installed as I can't see it in the market. Anybody got an apk?
I didn't exactly follow the instructions on that page since I know the emulator pretty well. All I did was download the 1.6 SDK using the SDK Setup tool, and then go into "android-sdk-windowsplatformsandroid-4images" and overwrite system.img with the downloaded one that has market enabled. (Backup the original 1.6 system.img if you want to keep it for some reason). Then I made a new virtual device based off of 1.6 (since I had dropped the modded system.img into there), and got the market up and running.That is slightly less convoluted than the directions on that page, so maybe it's worth a shot?nvrpayretail said:clockworx: Yes' definitely only have the emulator running. Had the same problem using ./sqlite3. For grins, I stopped the emulator and plugged in the PDN. Running the command again, just goes back to the command prompt - no error message. Very odd behavior. I think I've taken up more than enough of your time tonight. Not sure what to try next but I guess I'll pick up on this again tomorrow. Thanks for all of the help.
You need to have my google experience alpha pack up and running (with your google account set up) before doing this. The market is part of that pack.dschoi said:Thanks for the instruction. I am going try it tonight. By the way' date=' what are steps after 11? How can I go to market place? Is Market app installed automatically? It is a bit unclear what will happend after successfully putting the id into Novel. Many thanks!
yes, that's correct. The Novel can't generate a working android ID due to lack of SIM, so this is a workaround that succeeds by generating the Android ID elsewhere and moving it to the Novel.JamesDroid said:I think what he said was' date=' once you have created an account ID, you can then add it to your slate and continue to configure it from there once the Market app is installed, right?
I can't think of any really good reason....the pack is almost all apps and libraries. My best guess would be that maybe SetCPU tries to do something different in 2.1 vs 2.0 and the fact that GEv1 has to "fake" 2.1 to work causes SetCPU to do something that should work in 2.1 but crashes in 2.0.edit_text said:I'm not sure if you are aware clockworx. When using your Google Experience pack, I am unable to use setCPU. The Novel reboots whenever I load up setCPU. Any ideas?e_t
Use the 2.X command in the first post to ensure your android ID on the PD Novel is not set to 0betolley said:I have done this market place runs but when I tell to download I get an error ! in the bar at the top but nothing else. Any ideas?