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Hi. I'm thinking about making some apps for phones. For the sake of this discussion say it's a generic Yet Another Zombie Shooter game, for Android, iPhone, Blackberry, or OVI Market. It is a kind of casual game that the customer would fire up while in boring class in school or waiting for a bus to come in. Let's also say that the game basically doesn't cost me anything to make, because I have a day job, and I make these apps in my free time.The question is, how much to charge for this kind of app. I'd be perfectly happy with $0.99 price tag, but as I've read some articles about this on the 'net, they say that people see product's quality reflected in the price, so they'd consider $0.99 game inferior to $2.99 game. Something called a Perceived value pricing.To summarize this, some profits would be nice, but I'm not aiming to rake what I can from the customers. But on the other side, I also don't want to release the software for free, a little extra money always come in handy.
 

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I would say, if it is level based do a Demo version with one to three levels for free.then offer the full version for .99$in that way the buyer does not have to jump into the cold water and buy a game he doesnt know if it fits his gaming style,also .99$ is so little that many might just jump =)
 
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