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Woah, who saw this coming? Apple has changed its sup-controversial stance on third party developer tools for iOS apps, now allowing any and all comers (which would obviously include Adobe Flash CS5), "as long as the resulting apps do not download any code." Apple's also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We're sure we'll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple's so-far-secretive guidelines, but mostly we're just excited to see what sort of innovation and development accessibility we've been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.Meanwhile, it seems like it's time for a little recap:
- Apple's iPhone lockdown: apps must be written in one of three languages, Adobe in the hurt locker
- Adobe says iPhone / iPad adoption and 'alternative technologies' (cough, HTML5) could harm its business
- Steve Jobs responds directly to developer over new iPhone SDK rules, cites blog for explanation
- Steve Jobs publishes some 'thoughts on Flash'... many, many thoughts on Flash
- Adobe's CEO: Jobs' Flash letter is a 'smokescreen' for 'cumbersome' restrictions (update: video)
- Adobe decries Apple's 'walled garden,' yet pledges 'best tools' for HTML5
- Adobe targets Apple in ad campaign launched today, publishes open letter from founders
- Steve Jobs' D8 interview: the video highlights (updated)
- Adobe's CEO: 'we've moved on' from Apple's argument, and Flash still rules