By Chris Ziegler on December 7, 2011 11:05 am
Google’s Android operating system has undergone a pretty incredible metamorphosis in the three short years since it debuted on the T-Mobile G1. Think about it: three years, eight major releases. Eight. To put that in perspective, there have only been ten major consumer-grade releases of Windows (give or take, depending on how you count) in over twenty-five years of retail availability. You could make a pretty convincing argument that no consumer technology in history has evolved as quickly as the smartphone, and Android has been at the very center of that evolution.
With the release of Android 4.0 — Ice Cream Sandwich — on Samsung’s Galaxy Nexus, we wanted to take a look back through the years at how Andy Rubin’s brainchild has evolved into the industry titan that it is today. What’s changed? What has (sometimes stubbornly) stayed the same?
Table of contents
WHERE IT ALL BEGAN
ANDROID 1.1
1.5 "CUPCAKE"
1.6 "DONUT"
2.0 / 2.1 "ECLAIR"
2.2 "FROYO"
2.3 "GINGERBREAD"
3.X "HONEYCOMB"
4.0 "ICE CREAM SANDWICH"
COMMENTS
THE ANDROID ERA OFFICIALLY BEGAN ON OCTOBER 22ND, 2008, WHEN THE T-MOBILE G1 LAUNCHED IN THE UNITED

The Android era officially began on October 22nd, 2008, when the T-Mobile G1 launched in the United States. Initially, many features that we couldn't live without today were missing — an on-screen keyboard, multitouch capability, and paid apps, for instance — but the foundation was in place, and a few lasting trademarks of the platform debuted on those very first G1s to roll off the assembly line:
The pull-down notification window. Though these early phones clearly weren't without their flaws, it was almost universally acknowledged that Android nailed the notification system on day one — it would take iOS another three years before launching a design as effective at triaging messages and alerts coming from users' ever-growing collection of mobile apps. The secret was in the G1's unique status bar, which could be dragged downward to reveal every notification in a single list: text messages, voicemails, alarms, and so on. The fundamental concept lives on (in a refined form) even in version 4.0 today.
Home screen widgets. If you had to pick an enduring differentiator for Android as a phone platform — a differentiator it can still claim against iOS 5 and, to some extent, Windows Phone 7.5 — it'd be rich support for widgets on the home screen. Google had big plans for widgets from the very beginning, but there was one big hang-up at launch: developers couldn't create their own widgets.
Deep, rich Gmail integration. By the time the G1 was released, Gmail had long since supported POP and IMAP for integration with mobile email clients — but the problem is that neither one of those protocols are well-suited for supporting some of Gmail's more unique features like archival and labeling. Android 1.0 fixed that in a big way, shipping with by far the best mobile Gmail experience on the market.
The Android Market. It's hard to imagine a smartphone without a centralized app store now, but when Android first shipped, it did so at the very start of the mobile app revolution. Indeed, the Android Market on those first G1s bore little resemblance to the Android Market of today: it launched with just a handful of apps (as you'd expect of an entirely new ecosystem), and didn't have the rich, multifaceted curation that has been added over the last couple versions — instead, it just had a single row of handpicked selections at the top of the app's home screen. Perhaps more importantly, it lacked support for any sort of payment system, a problem that wouldn't get fixed until the following year.
Notably, Google developed Android 1.0's UI with help from The Astonishing Tribe, a Swedish interaction design firm responsible for some truly amazing interface concepts over the years. If you look closely, you can see where TAT left its mark on the platform: the analog clock widget included in Android versions 1.0 through 2.2 read "Malmo" in small, light gray type near the bottom of the face, a tribute to TAT's hometown of Malmö, Sweden. The company would later go on to be acquired by RIM to focus solely on advancement of its BlackBerry and BBX platforms — so needless to say, Google's collaboration with TAT has come to an end.
Android 1.1
IT'S NO COINCIDENCE THAT DANGER'S HIPTOP PLATFORM, WHICH GAVE BIRTH TO THE SIDEKICK, HAD BEEN OFFERING PAINLESS, PHASED OVER-THE-AIR OS UPDATES FOR YEARS

The first upgrade to the Android platform came in February of 2009, a little over three months after the launch of the G1. Version 1.1 wasn't a revolution by any stretch of the imagination — it patched a fairly lengthy list of bugs, primarily — but if nothing else, it validated Android's ability to roll out updates over the air and make them nearly effortless for users to install. At the time, that was a big deal, and it was something that no other major smartphone platform was doing. (It's no coincidence that Danger's Hiptop platform, which gave birth to the Sidekick, had been offering painless, phased over-the-air OS updates for years. Android's Andy Rubin had previously founded Danger.)
Dessert is served: 1.5 "Cupcake"
IN RETROSPECT, IT'S AMAZING TO THINK THAT GOOGLE COULD'VE SHIPPED ANDROID WITHOUT ANY SORT OF SOFT KEYBOARD

Android 1.5 — perhaps better known by its codename, Cupcake — marked much more of a milestone. It wasn't just about the fact that it added several hotly-anticipated features that were critical to keeping the platform competitive, it was also the first version to use Google's "sweet" naming convention: every major release since Cupcake has been named after a confection in alphabetical order. Apart from a couple tricky letters like "X," we'd expect the trend to continue for a while.
In many ways, Cupcake was about refinement, polishing some rough edges on the user interface that had originally launched. Some of these changes were nearly imperceptible if you weren't looking for them. For instance, the standard Google search widget — a staple on many users' home screens — gained a hint of transparency, and the app drawer was decorated with a subtle weave pattern beneath the icons.
Hover over the image below to get a sense of just how subtle these changes were. If you used a device running 1.1 and 1.5 in succession, you might never notice anything; in reality, though, everything from text alignment to shading on the status bar had gone under the knife.
Most G1 users probably flew past those UI tweaks without noticing them, though, because the extensive list of new features Google had thrown in was far more exciting, noticeable, and immediately relevant in day-to-day use:
An on-screen keyboard. In retrospect, it's amazing to think that Google could've shipped Android without any sort of soft keyboard, but that's exactly what it did. It helps explain why the first Android device at retail was a landscape QWERTY slider, and it also explains why it wasn't until Cupcake was released (in April 2009, some half a year after the G1 shipped) that we saw the first touchscreen-only phone on the market, the HTC Magic.

In conjunction with the soft keyboard support, Google took a bold step: it integrated the hooks necessary for third-party developers to create their own replacement keyboards, which is a capability that continues to differentiate Android from competing platforms even today — neither iOS nor Windows Phone support it. At the time of Cupcake's release, the official Android soft keyboard was considered by many to lag iOS for accuracy and speed, which ultimately led OEMs like HTC to quickly develop replacements on their own devices. Indeed, it was one of the first forms of "skinning" Android would see.
Extensible widgets. While Android 1.0 and 1.1 technically included widgets, their full potential had yet to be realized because Google hadn't exposed the SDK to developers — the only widgets you had available were the few included in the box. That changed in 1.5, and today, many (if not most) of the third-party applications on the platform ship with one or more widgets available to the user. It's a big deal for Android, which continues to enjoy the most flexible, extensible home screen of any mobile platform — and that title traces its roots to the addition of this feature in Cupcake.
Clipboard improvements. Android had a rather rough road to gaining "full" support for copy and paste. The platform technically supported it from day one — but it was largely limited to text fields and links. That meant that text couldn't be copied out of browser windows or Gmail, two places where you're very likely to want to do it. Though full clipboard capability wouldn't come to Gmail for several more versions, Cupcake added support to the browser, allowing you to copy plain text out of a page.
Video capture and playback. It's difficult to imagine a smartphone shipping without any support for shooting video now, but that's the situation that T-Mobile G1 buyers originally found themselves in. Cupcake would fix the problem, but like Android's built-in soft keyboard, the operating system's built-in camera interface became one of the more reviled parts of the platform — and it's a part that OEMs quickly replaced with their own improved interfaces, frequently adding support for additional scenes, modes, options, and conveniences like touch-to-focus.
And a lot more. Miscellaneous updates included batch operations in Gmail (you couldn't delete or archive multiple emails at once prior to 1.5), upload support for YouTube and Picasa, and ubiquitous access to contacts' Google Talk status throughout the platform in places like the Contacts screen, the Messaging application, and from Gmail. (In a way, this feature —synchronization of rich contact information across multiple apps and screens — would foretell the direction that Android was moving, particularly in 2.0.)
To read the full History of Android, please go to the Source: The Verge
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