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Stealth game: White Glove

#1 User is offline   loxai 

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Posted 21 December 2010 - 07:37 PM

Hi!

For the last couple of months I've been focusing on developing a game that would run on our tablets (at least on Apad). I currently have a beta version that requires some testing on different devices so I thought some people here would be glad to get their hands on a new release and/or help me out :(
if all goes well and get enough feedback (devices where it works or details when it doesn't) I plan to have a full release early next year.

Here's more info and the download link:
http://loxai.wordpre...ite-glove-beta/

Old video:


New video:

This post has been edited by loxai: 13 April 2011 - 06:22 PM

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#2 User is offline   Aino 

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Posted 22 December 2010 - 02:30 AM

the game seems good, downloading right now to test in a X5AG and epad.
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#3 User is offline   sytzew 

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Posted 22 December 2010 - 01:30 PM

I'll test it on mine, post feedback once I have. :(
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#4 User is offline   loxai 

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Posted 23 December 2010 - 11:17 AM

thanks guys!
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#5 User is offline   Afri10 

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Posted 23 December 2010 - 03:33 PM

as soon as my gpad g10 arrives i will test it and give feedback
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#6 User is offline   Mp4 

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Posted 23 December 2010 - 04:19 PM

Holy S
that game looks amazing, I am going to download now and check it out
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#7 User is offline   loxai 

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Posted 28 December 2010 - 01:05 PM

thanks again for checking out my project!
now, as much as I would like to believe no news is good news, I'm sure you have encountered some problem or have some suggestion so please give me some feedback...
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#8 User is offline   Aino 

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Posted 29 December 2010 - 11:40 PM

I played the game a few times, seems to work good on the two devices I've tried, in fact plays pretty fast in the epad with via chip

You may not see many testers because your download link in rapidshare is not working (reached 10 downloads limit), it would be good if you add some mirrors.
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#9 User is offline   Mp4 

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Posted 30 December 2010 - 07:36 AM

I would like to host game if you like , we do  not  have a 10 person download limit  ::)
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#10 User is offline   loxai 

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Posted 30 December 2010 - 08:51 AM

that's great news Aino :P I wasn't sure it would work fine on slower devices... nor on other Android versions (X5AG is 2.1, right?)
Mp4, I've added a few more download links but additional mirrors are very welcome!

Development progress has been a bit slow these days but I hope to have a full version (about twenty levels) released on the Android market by January.

cheers!
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#11 User is offline   cyansmoker 

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Posted 01 January 2011 - 05:47 AM

Hi. I like the game. However it seems hardcoded for 800x480; it doesn't work quite as well in 1024x600.

-C.
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#12 User is offline   loxai 

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Posted 01 January 2011 - 01:56 PM

thanks for the feedback cyansmoker. The game is designed for two resolutions (native graphics, no scaling as I thought that would add some overhead to the execution): 480x320 and 800x480, but it should work on the resolutions in between or higher (just showing in the middle or in a corner, but I actually haven't fully tested, so I'll have to have a look with the emulator), what are the exact problems that you get and what version of Android is your device running?

happy new year to everybody, btw!  :)
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#13 User is offline   loxai 

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Posted 10 January 2011 - 09:42 PM

so many downloads and so few comments... I feel like I'm being watched  :P
anyway, latest version has been released in the Android market (White glove Lite Beta). Please be nice rating!
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#14 User is offline   blazingwolf 

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Posted 11 January 2011 - 10:57 AM

Just decided to give this a shot. Downloaded from the market on my Archos 101.

As mentioned above the graphics do not fit the screen (1024X600). It goes to the upper left corner.

Couple of spelling issues on the intro text. A strong shake has woken me up from some nostalgia dream. Some nostalgia should be a nostalgic. Even since I was a kid.... should be Ever since I was a kid....

I chose candy thief and a beginner level.

First level I moved in to the clothes area and the shop keeper saw me through a wall I was hiding behind. He then ran over to me and stopped on top of my location. The game glitches here as the shop keeper is moving back and forth quickly but has not caught me. I was able to move and the shop keeper just went with me. I made it to the location of the comic and I was unable to grab it.

Game forced closed once when trying to turn on the sound.

Posted Image
[img width=200 height=150]http://i5.photobucke...01-11104147.jpg[/img]
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#15 User is offline   loxai 

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Posted 11 January 2011 - 11:39 AM

Thanks for the feedback blazingwolf.

- about screen scaling: Android 1.6 and later have a nice scaling service... which I cannot really use since I'm keeping Android 1.5 compatibility :( I'll see what I can do to improve it but don't expect too much on this
- thanks for the language corrections, I guess not being native english speaker shows up (I'm from Spain) :) keep an eye on those!
- I'm thinking the wall detection problem is more of a level design problem: the guard probably saw you through a transparent shop display, but such display should have a dotted line instead of a continous one to show it's glass instead of brick
- I'll have to check that guard-not-catching-you bug. That was actually the expected behaviour on earlier versions to make testing easier and was supposed to be switched back to normal for the beta version but I guess I might have missed something (I understand this error doesn't show in all occasions)
- regarding the comic grabbing issue, it should work if you are (very) close enough, but I'll check
- sound is really a pain in the ass, mainly because of the Android 1.5 compatibility requirement, I think I might have to make different sound systems depending on Android version... would there be a chance to get your logs (using adb or an Android app) with the stack trace and surrounding messages?

thanks again for your comments, really appreciated
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#16 User is offline   blazingwolf 

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Posted 13 January 2011 - 01:11 PM

I don't have logs from this one but I will see about getting them the next time I have an issue. I just downloaded the update so I will play with that and see what happens.
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#17 User is offline   loxai 

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Posted 19 January 2011 - 03:10 PM

blazingwolf, hope you didn't get any more sound problems with latest version...
on the other hand, I must say, a new artist is joining the team and his work is, as Jesuln de Ubrique would put it, in two words: AMAZ-ZING (just a popular silly spanish joke on that illiterate practitioner of a shitty and disgusting 'sport'). Also, some new cool features are being added so stay tuned!
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#18 User is offline   loxai 

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Posted 20 March 2011 - 09:08 PM

Bump!

New version released with more levels and nice improvements (e.g. should support any resolution)...
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#19 User is offline   loxai 

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Posted 13 April 2011 - 06:20 PM

The latest version is looking much better, as you can see in this nicer video:

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#20 User is offline   kj1523 

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Posted 14 April 2011 - 08:33 AM

This game looks good. I will have to check it out.

This post has been edited by kj1523: 14 April 2011 - 08:44 AM

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