Thanks for the feedback blazingwolf.
- about screen scaling: Android 1.6 and later have a nice scaling service... which I cannot really use since I'm keeping Android 1.5 compatibility

I'll see what I can do to improve it but don't expect too much on this
- thanks for the language corrections, I guess not being native english speaker shows up (I'm from Spain)

keep an eye on those!
- I'm thinking the wall detection problem is more of a level design problem: the guard probably saw you through a transparent shop display, but such display should have a dotted line instead of a continous one to show it's glass instead of brick
- I'll have to check that guard-not-catching-you bug. That was actually the expected behaviour on earlier versions to make testing easier and was supposed to be switched back to normal for the beta version but I guess I might have missed something (I understand this error doesn't show in all occasions)
- regarding the comic grabbing issue, it should work if you are (very) close enough, but I'll check
- sound is really a pain in the ass, mainly because of the Android 1.5 compatibility requirement, I think I might have to make different sound systems depending on Android version... would there be a chance to get your logs (using adb or an Android app) with the stack trace and surrounding messages?
thanks again for your comments, really appreciated